From my own cozy mobile games to in-engine animation and playable ads for global titles, plus level design in Unreal. The playful, fast-moving side of my work.
Mobile games and in-engine playable ads for brands like Marvel Strike Force.
Mobile GameCasual mobile game released in Brazil with ~1,000 daily active players. Fully responsible for characters, UI, icons, textures, levels, and progression.
Mobile GameStylized endless runner in Unity with original characters replacing the template's defaults — fully modeled, textured, and animated for real-time mobile.
Motion DesignIn-engine character animations for Marvel Strike Force playable ads, developed at Sett using original rigs and AI-assisted voice-over production.
Motion DesignPlayable ads for Alien Invasion combining Unity mechanics with cinematic motion design, produced at Sett within a 2-day turnaround.
Motion DesignMotion design reel featuring in-engine playable ads for Marvel Strike Force and Alien Invasion, showcasing performance-driven mobile campaigns.
Level design in Unreal Engine 5, plus game trailers and 3D branding.
EnvironmentCompact arena for an indie shooter in UE5 with multiple action layers — the most liked project on my ArtStation.
EnvironmentMulti-layered arena environment for an indie shooter built in UE5, designed for vertical gameplay with dynamic sight lines.
Game TrailerGameplay trailer for FoxCode, available on the Epic Games Store — camera direction, scene rendering, and final editing.
3D Props3D game logo for FoxCode, modeled in 3ds Max and textured in Substance Painter based on an AI-generated concept.