Lead Technical Artist — Unity · After Effects · AI Tooling
Sett (Astra) · Jul 2026 – Present
The challenge
Lead the Technical Art team at Sett (Astra), owning Unity Tech Art, After Effects Tech Art and Asset Management across all active mobile game projects — from onboarding a new title to handover to Production. We simulate real gameplay in Unity and build the pipelines and templates that turn it into video ad creatives, across many simultaneous projects with different mechanics and constraints.
The approach
Own the tech-art side of the project lifecycle: scoping, artist-workflow validation, QA, sample scenes, documentation and production-readiness sign-off, plus asset intake, naming and storage standards. Run the Tech Art daily, 1:1s and Product syncs; plan, estimate, assign and track capacity across projects; hire and onboard tech artists and asset managers with handover checklists, tutorials and cross-training. Introduced AI-assisted workflows across the team: a library of 17 Claude agent skills and 17 Unity Editor tools (C#) for QA, module testing, tutorial generation and per-game setup, with Claude connected to the Unity Editor via MCP — and a nightly AI agent that keeps game trackers, team capacity, 1:1 prep and a daily brief up to date across monday.com and Slack.
The outcome
~2x throughput on tech-art deliverables and ~120 hours saved per month, with a re-runnable measurement method behind every number. Authored the Tech Art AI impact report and a successor guide for running the team, and lead Unity module rebuilds and process improvements driven by production feedback.