Technical Art Track

Tech Artist

Bridging Creative Vision & Real-Time Production

I work at the intersection of art and engineering — validating Unity tools built by developers, optimizing assets for real-time mobile environments, and supporting shader and material workflows across 30+ simultaneous game projects.

30+
Game Titles in Unity
20+
Years of Experience
2
Engines (Unity & UE5)

What I Build

Custom Shaders

Particle/Alpha · UV Tiling & Offset · Transparency · Unlit · ShaderGraph

Editor Tools

Asset Exporters · Data Duplicators · ScriptableObject Editors · Pipeline Automation

Runtime Components

Bone Remapping · Clothing Sync · Blend Shape Propagation · Character Systems

AI-Assisted Dev

Rapid prototyping · Shader scaffolding · Tool generation · Fast iteration

My Portfolio

A selection of my work in Tech Art, 3D, motion design and game development

Marvel Strike Force – In-Engine Character Animation
Motion Design
FEATURED
View on ArtStation ↗

Marvel Strike Force – In-Engine Character Animation

In-engine character animations for Marvel Strike Force playable ads, developed at Sett using original rigs and AI-assisted voice-over production.

UnityAfter EffectsMotion Design
Alien Invasion – Playable Ads & Unity Motion
Motion Design
FEATURED
View on ArtStation ↗

Alien Invasion – Playable Ads & Unity Motion

Playable ads for Alien Invasion combining Unity mechanics with cinematic motion design, produced at Sett within a 2-day turnaround.

UnityMotion DesignPlayable Ads
Playable Ads & Motion Design Reel – Sett
Motion Design
FEATURED
View on ArtStation ↗

Playable Ads & Motion Design Reel – Sett

Motion design reel featuring in-engine playable ads for Marvel Strike Force and Alien Invasion, showcasing performance-driven mobile campaigns.

UnityAfter EffectsReel
Cat Match – Stylized Mobile Game
Mobile Game
FEATURED
View on ArtStation ↗

Cat Match – Stylized Mobile Game

Casual mobile game released in Brazil with ~1,000 daily active players. Fully responsible for characters, UI, icons, textures, levels, and progression.

UnityCharacter DesignMobile
Back to Home – Stylized Mobile Runner
Mobile Game
View on ArtStation ↗

Back to Home – Stylized Mobile Runner

Stylized endless runner in Unity with original characters replacing the template's defaults — fully modeled, textured, and animated for real-time mobile.

Unity3D ModelingMobile
Stylized Game Character – Real-Time (Sketchfab Staff Pick)
3D Character
FEATURED
View on ArtStation ↗

Stylized Game Character – Real-Time (Sketchfab Staff Pick)

Low-poly stylized character optimized for Unity mobile, selected as Sketchfab Staff Pick. Modeling, retopology, UVs, rigging, and integration.

UnityZBrushMobile
Stylized Mobile Character – Horror Girl
3D Character
View on ArtStation ↗

Stylized Mobile Character – Horror Girl

Creepy stylized character with a cartoon-horror aesthetic for mobile, featuring handpainted textures and full real-time integration.

3D ModelingHandpaintedMobile
Stylized Mobile Character – Horror Kid
3D Character
View on ArtStation ↗

Stylized Mobile Character – Horror Kid

Creepy cartoon kid character for a mobile horror game prototype, inspired by Hello Neighbor. Concept to real-time model with handpainted textures.

3D ModelingHandpaintedMobile
Stylized Character – Customizable Unity Asset (Maritza)
3D Character
View on ArtStation ↗

Stylized Character – Customizable Unity Asset (Maritza)

Fully customizable stylized character for the Unity Asset Store with hair, skin, and clothing variations plus a UV-offset expression system.

UnityCharacter DesignAsset Store
UE5 Level Design – Hall Arena
Environment
View on ArtStation ↗

UE5 Level Design – Hall Arena

Multi-layered arena environment for an indie shooter built in UE5, designed for vertical gameplay with dynamic sight lines.

Unreal Engine 5Level Design
UE5 Level Design – Prison Arena
Environment
FEATURED
View on ArtStation ↗

UE5 Level Design – Prison Arena

Compact arena for an indie shooter in UE5 with multiple action layers — the most liked project on my ArtStation.

Unreal Engine 5Level Design
FoxCode – Game Logo (3D)
3D Props
View on ArtStation ↗

FoxCode – Game Logo (3D)

3D game logo for FoxCode, modeled in 3ds Max and textured in Substance Painter based on an AI-generated concept.

3ds MaxSubstance Painter
FoxCode – Gameplay Trailer (Unreal Engine)
Game Trailer
View on ArtStation ↗

FoxCode – Gameplay Trailer (Unreal Engine)

Gameplay trailer for FoxCode, available on the Epic Games Store — camera direction, scene rendering, and final editing.

Unreal EngineVideo Editing
Geekcats – Cartoon IP Illustrations
2D Art
View on ArtStation ↗

Geekcats – Cartoon IP Illustrations

Original cartoon IP developed over 11 years — characters later adapted into mobile games Cat Match and Back to Home.

Illustration2D ArtConcept
Handpainted Stylized Character for VR – Bud Girl
3D Character
View on ArtStation ↗

Handpainted Stylized Character for VR – Bud Girl

Stylized VR character based on a concept by Anna Maystrenko — fully handpainted, real-time optimized, with video render presentation.

HandpaintedVR3D Modeling

Experience

Click any role to expand the full case study

1

The Challenge

Simultaneously managing 30+ live Unity projects for performance marketing — each with different game mechanics, technical constraints, and art styles — while ensuring quality and speed across the full production pipeline.

2

My Approach

Built repeatable protocols for each stage of the pipeline: asset integration, Unity module testing, and QA before artist handoff. Collaborated daily with engineers to catch tool issues early, keeping the creative team unblocked and reducing back-and-forth between departments.

3

The Outcome

Delivered consistent, production-ready assets across 30+ game titles simultaneously. The bridge role became a model for how technical and creative pipelines can operate in sync — reducing rework and accelerating delivery cycles.

My Skills

Tools and technologies I use in my creative workflow

3D & Tech Art

Unity92%
Unreal Engine 585%
3ds Max88%
Blender75%

Texturing & Rendering

Substance Painter88%
Handpainted Textures85%
V-Ray / Chaos Vantage80%
Photoshop88%

Motion & Video

After Effects90%
Adobe Premiere Pro85%
In-Engine Animation88%

AI & Pipeline

Adobe Firefly85%
Runway / Kling AI82%
Heygen80%
Pipeline Management90%

Also work with

MayaCinema4DZBrushSpineGitSlackMondayTrelloFigma

Tech Art Tools & Shaders

A selection of Unity scripts and shaders I've built to solve real production problems — developed with AI assistance to move fast and ship reliable tools.

script

Asset Exporter

Unity Editor Tool

A Unity Editor tool that exports clean prefabs from any project. Strips non-whitelisted components, saves meshes/materials/textures as standalone assets, and can optionally replace scene objects or generate a new .unity scene — all configurable via a ScriptableObject settings panel.

UnityC#Editor ToolPipelineScriptableObject
Client_ExportCleanPrefab.cs · CleanExportSettings.cs
script

Character Clothing Sync

Unity Runtime Component

A Unity MonoBehaviour that automatically remaps clothing bones to the character skeleton — works in both Edit Mode and Play Mode. Handles custom skeletons (hair, accessories) gracefully, reparents unmatched bones by proximity, and syncs blend shapes so body customization always propagates to equipped outfits.

UnityC#Character TechSkinningRuntime
CharacterClothingSync.cs
script

Woodoku Data Export

Unity Editor Tool

A Unity Editor tool for deep-duplicating interconnected ScriptableObject assets. Solves the problem of duplicated Tileset/Polyominoes pairs keeping stale GUID cross-references by scanning and remapping raw YAML after copy — ensuring cloned assets correctly point to each other instead of the originals.

UnityC#Editor ToolGUIDScriptableObject
WoodokuDataExport.cs
shader

Particles Alpha Shader

Unity Custom Shader

A transparent particle shader with tiling, UV offset, tint color, and brightness multiplier. Fully supports Unity's Particle System vertex colors (Start Color, color-over-lifetime) and renders in the Transparent queue with ZWrite Off — no sorting artifacts, no scene lighting interference.

UnityHLSLShaderLabVFXParticles
ParticlesAlpha.shader

Ready to hire a Tech Artist?

Download the CV tailored for Tech Art and pipeline roles — covering Unity, Unreal, tool validation, and real-time asset production.

⬇ Download Tech Artist CV

Looking for management instead? View Art Production & Outsourcing →

Get in Touch

Have a project? Want to collaborate? Or just want to say hi? Send me a message!

Let's create something amazing together

Open to consulting, teaching, and long-term contracts. I usually respond within 24 hours.

📧

Email

Contact via form