Technical Art Track

Tech Artist

Bridging Creative Vision & Real-Time Production

I work at the intersection of art and engineering — validating Unity tools built by developers, optimizing assets for real-time mobile environments, and supporting shader and material workflows across 30+ simultaneous game projects.

30+
Game Titles in Unity
20+
Years of Experience
2
Engines (Unity & UE5)

My Portfolio

A selection of my work in Tech Art, 3D, motion design and game development

Marvel Strike Force – In-Engine Character Animation
Motion Design
FEATURED
View on ArtStation ↗

Marvel Strike Force – In-Engine Character Animation

In-engine character animations for Marvel Strike Force playable ads, developed at Sett using original rigs and AI-assisted voice-over production.

UnityAfter EffectsMotion Design
Alien Invasion – Playable Ads & Unity Motion
Motion Design
FEATURED
View on ArtStation ↗

Alien Invasion – Playable Ads & Unity Motion

Playable ads for Alien Invasion combining Unity mechanics with cinematic motion design, produced at Sett within a 2-day turnaround.

UnityMotion DesignPlayable Ads
Playable Ads & Motion Design Reel – Sett
Motion Design
FEATURED
View on ArtStation ↗

Playable Ads & Motion Design Reel – Sett

Motion design reel featuring in-engine playable ads for Marvel Strike Force and Alien Invasion, showcasing performance-driven mobile campaigns.

UnityAfter EffectsReel
Cat Match – Stylized Mobile Game
Mobile Game
FEATURED
View on ArtStation ↗

Cat Match – Stylized Mobile Game

Casual mobile game released in Brazil with ~1,000 daily active players. Fully responsible for characters, UI, icons, textures, levels, and progression.

UnityCharacter DesignMobile
Back to Home – Stylized Mobile Runner
Mobile Game
View on ArtStation ↗

Back to Home – Stylized Mobile Runner

Stylized endless runner in Unity with original characters replacing the template's defaults — fully modeled, textured, and animated for real-time mobile.

Unity3D ModelingMobile
Stylized Game Character – Real-Time (Sketchfab Staff Pick)
3D Character
FEATURED
View on ArtStation ↗

Stylized Game Character – Real-Time (Sketchfab Staff Pick)

Low-poly stylized character optimized for Unity mobile, selected as Sketchfab Staff Pick. Modeling, retopology, UVs, rigging, and integration.

UnityZBrushMobile
Stylized Mobile Character – Horror Girl
3D Character
View on ArtStation ↗

Stylized Mobile Character – Horror Girl

Creepy stylized character with a cartoon-horror aesthetic for mobile, featuring handpainted textures and full real-time integration.

3D ModelingHandpaintedMobile
Stylized Mobile Character – Horror Kid
3D Character
View on ArtStation ↗

Stylized Mobile Character – Horror Kid

Creepy cartoon kid character for a mobile horror game prototype, inspired by Hello Neighbor. Concept to real-time model with handpainted textures.

3D ModelingHandpaintedMobile
Stylized Character – Customizable Unity Asset (Maritza)
3D Character
View on ArtStation ↗

Stylized Character – Customizable Unity Asset (Maritza)

Fully customizable stylized character for the Unity Asset Store with hair, skin, and clothing variations plus a UV-offset expression system.

UnityCharacter DesignAsset Store
UE5 Level Design – Hall Arena
Environment
View on ArtStation ↗

UE5 Level Design – Hall Arena

Multi-layered arena environment for an indie shooter built in UE5, designed for vertical gameplay with dynamic sight lines.

Unreal Engine 5Level Design
UE5 Level Design – Prison Arena
Environment
FEATURED
View on ArtStation ↗

UE5 Level Design – Prison Arena

Compact arena for an indie shooter in UE5 with multiple action layers — the most liked project on my ArtStation.

Unreal Engine 5Level Design
FoxCode – Game Logo (3D)
3D Props
View on ArtStation ↗

FoxCode – Game Logo (3D)

3D game logo for FoxCode, modeled in 3ds Max and textured in Substance Painter based on an AI-generated concept.

3ds MaxSubstance Painter
FoxCode – Gameplay Trailer (Unreal Engine)
Game Trailer
View on ArtStation ↗

FoxCode – Gameplay Trailer (Unreal Engine)

Gameplay trailer for FoxCode, available on the Epic Games Store — camera direction, scene rendering, and final editing.

Unreal EngineVideo Editing
Geekcats – Cartoon IP Illustrations
2D Art
View on ArtStation ↗

Geekcats – Cartoon IP Illustrations

Original cartoon IP developed over 11 years — characters later adapted into mobile games Cat Match and Back to Home.

Illustration2D ArtConcept
Handpainted Stylized Character for VR – Bud Girl
3D Character
View on ArtStation ↗

Handpainted Stylized Character for VR – Bud Girl

Stylized VR character based on a concept by Anna Maystrenko — fully handpainted, real-time optimized, with video render presentation.

HandpaintedVR3D Modeling

Experience

Click any role to expand the full case study

1

The Challenge

Simultaneously managing 30+ live Unity projects for performance marketing — each with different game mechanics, technical constraints, and art styles — while ensuring quality and speed across the full production pipeline.

2

My Approach

Built repeatable protocols for each stage of the pipeline: asset integration, Unity module testing, and QA before artist handoff. Collaborated daily with engineers to catch tool issues early, keeping the creative team unblocked and reducing back-and-forth between departments.

3

The Outcome

Delivered consistent, production-ready assets across 30+ game titles simultaneously. The bridge role became a model for how technical and creative pipelines can operate in sync — reducing rework and accelerating delivery cycles.

My Skills

Tools and technologies I use in my creative workflow

3D & Tech Art

Unity92%
Unreal Engine 585%
3ds Max88%
Blender75%

Texturing & Rendering

Substance Painter88%
Handpainted Textures85%
V-Ray / Chaos Vantage80%
Photoshop88%

Motion & Video

After Effects90%
Adobe Premiere Pro85%
In-Engine Animation88%

AI & Pipeline

Adobe Firefly85%
Runway / Kling AI82%
Heygen80%
Pipeline Management90%

Also work with

MayaCinema4DZBrushSpineGitSlackMondayTrelloFigma

Ready to hire a Tech Artist?

Download the CV tailored for Tech Art and pipeline roles — covering Unity, Unreal, tool validation, and real-time asset production.

⬇ Download Tech Artist CV

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Get in Touch

Have a project? Want to collaborate? Or just want to say hi? Send me a message!

Let's create something amazing together

Open to consulting, teaching, and long-term contracts. I usually respond within 24 hours.

📧

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