Tech Artist
Bridging Creative Vision & Real-Time Production
I work at the intersection of art and engineering — validating Unity tools built by developers, optimizing assets for real-time mobile environments, and supporting shader and material workflows across 30+ simultaneous game projects.
My Portfolio
A selection of my work in Tech Art, 3D, motion design and game development

Marvel Strike Force – In-Engine Character Animation
In-engine character animations for Marvel Strike Force playable ads, developed at Sett using original rigs and AI-assisted voice-over production.

Alien Invasion – Playable Ads & Unity Motion
Playable ads for Alien Invasion combining Unity mechanics with cinematic motion design, produced at Sett within a 2-day turnaround.

Playable Ads & Motion Design Reel – Sett
Motion design reel featuring in-engine playable ads for Marvel Strike Force and Alien Invasion, showcasing performance-driven mobile campaigns.

Cat Match – Stylized Mobile Game
Casual mobile game released in Brazil with ~1,000 daily active players. Fully responsible for characters, UI, icons, textures, levels, and progression.

Back to Home – Stylized Mobile Runner
Stylized endless runner in Unity with original characters replacing the template's defaults — fully modeled, textured, and animated for real-time mobile.

Stylized Game Character – Real-Time (Sketchfab Staff Pick)
Low-poly stylized character optimized for Unity mobile, selected as Sketchfab Staff Pick. Modeling, retopology, UVs, rigging, and integration.

Stylized Mobile Character – Horror Girl
Creepy stylized character with a cartoon-horror aesthetic for mobile, featuring handpainted textures and full real-time integration.

Stylized Mobile Character – Horror Kid
Creepy cartoon kid character for a mobile horror game prototype, inspired by Hello Neighbor. Concept to real-time model with handpainted textures.

Stylized Character – Customizable Unity Asset (Maritza)
Fully customizable stylized character for the Unity Asset Store with hair, skin, and clothing variations plus a UV-offset expression system.

UE5 Level Design – Hall Arena
Multi-layered arena environment for an indie shooter built in UE5, designed for vertical gameplay with dynamic sight lines.

UE5 Level Design – Prison Arena
Compact arena for an indie shooter in UE5 with multiple action layers — the most liked project on my ArtStation.

FoxCode – Game Logo (3D)
3D game logo for FoxCode, modeled in 3ds Max and textured in Substance Painter based on an AI-generated concept.

FoxCode – Gameplay Trailer (Unreal Engine)
Gameplay trailer for FoxCode, available on the Epic Games Store — camera direction, scene rendering, and final editing.

Geekcats – Cartoon IP Illustrations
Original cartoon IP developed over 11 years — characters later adapted into mobile games Cat Match and Back to Home.

Handpainted Stylized Character for VR – Bud Girl
Stylized VR character based on a concept by Anna Maystrenko — fully handpainted, real-time optimized, with video render presentation.
Experience
Click any role to expand the full case study
The Challenge
Simultaneously managing 30+ live Unity projects for performance marketing — each with different game mechanics, technical constraints, and art styles — while ensuring quality and speed across the full production pipeline.
My Approach
Built repeatable protocols for each stage of the pipeline: asset integration, Unity module testing, and QA before artist handoff. Collaborated daily with engineers to catch tool issues early, keeping the creative team unblocked and reducing back-and-forth between departments.
The Outcome
Delivered consistent, production-ready assets across 30+ game titles simultaneously. The bridge role became a model for how technical and creative pipelines can operate in sync — reducing rework and accelerating delivery cycles.
My Skills
Tools and technologies I use in my creative workflow
3D & Tech Art
Texturing & Rendering
Motion & Video
AI & Pipeline
Also work with
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Get in Touch
Have a project? Want to collaborate? Or just want to say hi? Send me a message!
Let's create something amazing together
Open to consulting, teaching, and long-term contracts. I usually respond within 24 hours.